Another eden tower of time floor 85/6/2023 ![]() Once you pass through a few obstacles, you'll reach another arena. Your obstacles include mobile energy barriers and platforms changing their angles at once to over 90 degrees to the ground. This floor will check your fly abilities and usage of energy rings. This time, the game will check your flying abilities. If you have enough cores, at least 25, you can enter the next floor. Take notice that there is a transport pod to the right from the stairs. When you cross them, you'll find yourself in a huge room leading to the next floor. ![]() Once you defeat them, a road will appear before you, leading through the previous obstacles, but varied with platforms located an acute angle, not perpendicular to the ground. Remember to attack the flying enemy from below or from the back. The encounter itself hasn't been changed at all. You'll finally reach the second arena, where a tough encounter will take place with already known enemies: Cadre and Elder Alarum. To avoid the ball, you'll need to dodge them by jumping outside of the path. The following obstacles will require much more control over Joule's jumps. Once you defeat them all, you won't be able to retreat, and the only way will be to push forward. You'll mainly encounter colored K-9s and SP-DRs. Here, an encounter with continuous waves of more powerful enemies await you. While getting through the next obstacles, you'll reach a square arena that will be closed with red energy barriers when you enter it. While on the arena, you'll be attacked by continuous waves of more powerful enemies. It is recommended that you should have about 45 of them before you attempt to continue through Eden Tower, to avoid coming back. Despite the plot pressure, you don't have to rush, so gather all the necessary cores without any haste. If you followed this guide closely, haven't visited any side dungeons, and haven't gathered any cores from Shifting Sands, you should have about 19 cores. The gate opposite to you requires twenty prismatic cores. Take notice that on the left side of the road, a moment before the door, there is a red audiolog. Once the cut-scene is over, you need to follow the path before you to reach the top. Track his current color to maximize damage dealt before he gets back to normal.Ī short cut-scene awaits after defeating the boss. If you were successful, Victor will be stunned for a few seconds. To wear it down, you need to destroy all the enemies. Additionally, he will create a shield around him, powered by summoned robots. When you take care of his health points, the enemy will create a quickly moving ring of black spikes that stun Joule and make her unable to see colors if you aren't able to dodge this attack. ![]() Take on Victor first, ignoring his helpers if possible, as their numbers are infinite. When he is blue, he shoots an incredibly fast and powerful beam of paralyzing laser from his core that sweeps the wide area before him.The incoming missiles can be shot down, but if they hit you, you'll be immobilized. When he is yellow, he shoots a volley of quick homing missiles, and can create a whirlwind using his body.They are much faster, numerous, and bigger than these created by other robots of such colors. ![]()
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